There are currently 60 floors available to explore.
Dungeoneering puzzle floors.
The objective of this puzzle is reach another door and or pick a key to progress through the dungeon.
When the tiles match the tiles in the game click solve.
Players refer to them as.
F floor number the deeper the floor the more difficult it is.
This puzzle is similar to the one that appears in the quiet before the swarm quest.
If there are fewer than.
The puzzle is the image that represents each floor theme that appears on the floor of the auto grouping rooms.
A floor is a layer of the daemonheim dungeon.
Free players can only access the first 35 floors.
In warped floors there are wall bits sticking out in some hunt ferrets that you can use to hand catch.
To use the solver first edit the tiles by clicking on them.
There are 4 layouts to this puzzle.
Catching the ferret with your hands usually has a different level requirement than placing the trap.
The solution board will show every tile you need to imbue to solve the puzzle.
A floor is a layer of the daemonheim dungeon.
Free players can only access the first 35 floors.
If a seeker spawn spots you they will respond with a message appearing over their head and the seeker sentinel will look your way.
The ferret is stuck but can still bite stun you.
F floor number the deeper the floor the more difficult it is.
Floors are unlocked and visited through the dungeoneering skill.
Description in this room a seeker sentinel rotates around in a circle with 4 seeker spawns patrolling and taking large breaks at certain points.
Selecting a leader for this puzzle usually the dungeon host will make the puzzle s completion easier.